/*
* The font has been found on opengameart.org:
* http://opengameart.org/content/8x8-ascii-bitmap-font-with-c-source
+ *
+ * I made a few modifications :
+ * replace 0x24 ($) by (°) orig : ROW(0x081E281C0A3C0800)
+ * replace 0x60 (`) by an up arrow. orig : ROW(0x1008000000000000)
+ * replace 0x7F (DEL) by a down arrow
*/
#ifndef LIB_FONT_H
#include "lib/stdint.h"
-#define NB_FONT_TILES 95
+#define NB_FONT_TILES 96
#define FIRST_FONT_CHAR 0x20
ROW(0x0808080800080000), /* ! */ \
ROW(0x2828000000000000), /* " */ \
ROW(0x00287C287C280000), /* # */ \
- ROW(0x081E281C0A3C0800), /* $ */ \
+ ROW(0x1028281000000000), /* degree */ \
ROW(0x6094681629060000), /* % */ \
ROW(0x1C20201926190000), /* & */ \
ROW(0x0808000000000000), /* ' */ \
ROW(0x3808080808380000), /* ] */ \
ROW(0x1028000000000000), /* ^ */ \
ROW(0x00000000007E0000), /* _ */ \
- ROW(0x1008000000000000), /* ` */ /* 0x60 */ \
+ ROW(0x10387C1010100000), /* fleche haut */ /* 0x60 */ \
ROW(0x003C023E463A0000), /* a */ \
ROW(0x40407C42625C0000), /* b */ \
ROW(0x00001C20201C0000), /* c */ \
ROW(0x1C103030101C0000), /* { */ \
ROW(0x0808080808080800), /* | */ \
ROW(0x38080C0C08380000), /* } */ \
- ROW(0x000000324C000000), /* ~ */
+ ROW(0x000000324C000000), /* ~ */ \
+ ROW(0x001010107C381000), /* fleche bas */ /* 0x7F */
/* End of Table */